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[This reprinted article was originally
written in 1993 by Soror Ishtaria of the QBLH, one of
my mentors. It describes the discovery of the Cyphers
of Nu, explains the algorithm behind this particular
system and provides some examples. Ed.]
So Many Stars!
The Discovery of the Cyphers of Nu.
by Soror Ishtaria, QBLH
The First Look
In the fall of 1979 I was handed a discovery which completely
changed my approach to the study of Gematria, lead me
to question the basis of my Magickal training and embark
on the study of mathematics and computer science. Not
many events change one's life and course so drastically,
but then again it is not often that one is handed what
I believe to be a codex to hidden knowledge. That codex
was a key to the meaning of the English Alphabet and
its relationship to the Aeon of Horus.
My first encounter with what I like to call "The
Classical English Qabalah" was in a letter sent
to me by a friend who was in contact with a Thelemic
Magickal group in England. A member of their group had
apparently devised a way of extracting numerical associations
with the letters of the English alphabet by mapping
them upon the 8 by 10 square grid work contained in
the original manuscript of Aleister Crowley's Liber
AL. In doing so she found that by drawing diagonal lines
starting at the top left and wrapping them around produced
a discernible pattern of letters which repeated itself
on the grid work. By assigning a value to each letter
as they occurred on the line produced a complete alphabet
with each containing a unique value.
At first my reaction was of interest in such a creative
way of approaching the grid work. In the letter my friend
told me of several people who were working with the
alphabet in this manner and were coming up with rather
astounding results.
Being rather skeptical while at the same time open-minded
I decided to investigate this a little and see what
results this Gematria would yield when applied to Liber
Al. So I looked for words that were interesting, added
them up (as one would with any Gematria) and found a
consistent association with words of like meaning. A
few days later I became interested in the method of
discovery (i.e. mapping the alphabet on to the grid
work). In spending some time looking at the pattern
I decided to attempt to re-map the pattern on to other
forms. My first attempt lead me to producing a 26 pointed
star. This created a tremendous excitement (both in
myself and in my immediate circle) upon seeing the result
for the first time.
As time went on many people spent time working with
the English Gematria including a number of people in
England who produced a Numerical and Lexical dictionary
of each of the words contained within Liber Al (an astounding
work which took 7 years to produce). During this time
I felt that if we could only have a computer program
to aid us in our analysis that we would better understand
the meaning of the codex that we were working with.
Over the next few years I spoke with computer consultants
in the attempt to determine how much it would cost to
produce such a program. Only one of them would take
us seriously and his fee (although reasonable) was more
than we as a group could afford.
Enter Automation
Three years later I had the opportunity to buy my first
personal computer and as a result spent all of my free
time, for the next several months, learning everything
I could about it and what I could about programming.
Eventually this lead to a very primitive program which
allowed the user to enter text and see the results printed
on the screen showing each word with its total value
underneath it. In the process I became totally obsessed
by computers and computer programming concepts. Enough
so, in fact, that I later went back to college to study
the subject formally.
During all of this I continued to think about how to
design a more useful program for examining text via
the English Gematria as well as various ways of re-mapping
the English letters and obtain new values. As my exposure
to computer science increased I began to look at the
problems of pattern re-mapping in a different light,
I began to examine it more as a Computer Science problem
than a puzzle.
Eggs and Donuts
This lead me to first view the 8 by 10 grid work as
more a three dimensional problem. I determined that
by reshaping the 8 by 10 grid that it might be possible
to extract more unique values to the English letters
and (MAYBE) find even more interesting results. My first
attempt at this was to make the left and right sides
loop to each other (thus creating a tube) and then stretch
the top and bottom around so that they met. The result
of this new shape was that each square on the edge met
the one (and became next to) across from it both left
to right and from top to bottom. This produces a shape
which looks like a donut (or in Topology circles what
is called a "Torus"). I was ecstatic that
a new (and so radically different) shape could be extracted
from the grid work but the Torus shape did not "feel"
as though it "fit" into the Magickal scheme
of things. So I continued to search for another shape
which felt "right."
My next attempt at re-mapping the grid was to stretch
it out on to a sphere. It worked somewhat but not being
symmetrical to start with required that each of the
squares be somewhat distorted. Then after discussing
this with some Topology pros (one of whom said, "you
can not comb a fuzzy sphere...") I realized that
what I was really working with was not a sphere but
an EGG shape! Ah Ha! That seemed to have a connection
with the REAL Mythos. Now all that I had to do was to
map the letters around it and come up with a creative
way to extract letter values from the re-mapped three
dimensional grid work.
You put your left foot in, you pull your left
foot out...
Now with the egg shape to work with and the letters
mapped around it I was ready to embark on a different
approach to generating letter values. This is how it
worked:
Each square has four sides and four corners totaling
eight different directions in which a square may connect
with its neighboring squares. For the sake of this paper
lets refer to each direction as North, North-East, East,
South-East, South, South-West, West and North-West.
By starting in a given direction (lets say North) from
a given square we arrive at the next adjacent square.
If we "remember" the letter of the previous
square we can compare it with the letter contained on
the next square (in this case the northern most square).
If we find that we have already encountered that letter
we step back to the previous square, turn clock-wise
to the next square (in this case North-East) and see
if we've already encountered the letter contained there.
If we haven't then we move to that square and begin
again by starting to the northern square (from the one
that we just move to) and continue to compare that letter
with all of the ones which we have currently gotten
on our path. We continue this until our path has been
exhausted by
a) obtaining each of the 26 letters
without any duplicates
or
b) have made an attempt in all eight
directions
In either case we then move back one square turn to
the next direction and continue the search using this
simple set of rules. The only difference is that in
the case of finding 26 unique letters that we save the
pathway and the number of the letters in the order that
they were found.
(I know that reading this can be somewhat confusing
so I suggest that you try it and it will become more
apparent, you can even do it on paper (with some limitations)
using the original 8 by 10 grid itself).
My next task was to write a computer program to apply
these rules to the Egg and see what could be found.
So I spent several weeks (my skill set had improved
in the years since my first programming attempt) to
encode the rules and display the progress of the path
search on the screen for viewing. I foolishly thought
that I could run the program for a few hours and get
all of the results that could be found.
Finally the time arrived! The software
was in place, the graphic image showing the progress
was working, results could be saved and latter recalled
and I started the program. To my amazement the path
search looked like a Snake wildly moving it's tail all
over the Egg surface! I can not describe the shutters
that went up my spine at that moment.
The Snake and the Egg!
Why had this not occurred to me before?!
The program ran for a day, for several days and finally
for the full week before I finally halted it. It was
apparent that we were nowhere even close to being finished
and it had produced over 100 thousand possible Gematrias.
I was disappointed. Not so much that it had not finished
(though I did feel a little foolish) but rather that
the number of positive results were so incredibly high.
It didn't seem that there was anything "special"
about the results (being that there were so many). And
as far as when it would finally finish... There are
80 squares, each having 8 directions and requiring that
it reach out to 26 squares. This results in:
26! X 8! X 80
That's right, 26 factorial times 8 factorial times
80 unique starting points. Even at the time of the writing
of this article (April, 1993) no current machine could
complete the full assay before the sun collapsed in
on itself!
I am sure that there is something there, especially
after seeing how it Snaked its way over the path surface.
But all I could do is put my tail between my legs and
"go back to the drawing board" and re-think
the whole problem out.
Reaching for the Stars!
I began to re-examine the 26 pointed star that I had
drawn years before. The Classical English Qabalah contains
a cycle of 11. That is, you start at A, count eleven
letters and reach L, count another eleven letters and
you reach W and so on until you get back to A again.
It's clean and simple. So I wondered how many stars
could be drawn.
In thinking about this it was immediately apparent
that to produce multiple star patterns one would again
have to come up with a set of rules. This is needed
to determine when one has obtained a 26 pointed star
as well as when an attempt has failed. Additionally,
it is necessary to devise a "playing field"
to work on. Getting away from the idea of using computers
for a moment lets see how this could be accomplished
manually.
To start with draw a circle and mark 26 equally spaced
points (if we were doing this on wood we could pound
a nail in at each point and leave it just sticking out
a little). Starting with the first point at the top
assign the letter A to it, B to the next clock-wise
point, C to the next and so on. Now we have a wooden
circle, 26 equally spaced nails (each sticking out just
a little) with the alphabet placed in order above each
nail. Now we need something to draw the stars with,
let's use a string. Tie the string on the nail represented
by the letter A at the very top of the circle. At this
point we now have the machinery needed for our analysis.
Next we need to establish how we are going to draw the
star in an orderly fashion. Remembering that star shapes
are composed of "cycles" (just as the one
produced via the Classical English Qabalah uses a cycle
of eleven) we can draw (with the string) each line of
the star by counting over an established number of letters
to produce the next point, then counting again to the
next point and so on.
Now we need to establish the set of rules to
identify the successes from the failures.
1. Start at a specific point on the circle (we chose
the A point at the top).
2. Count over a specific number of letters and connect
the previous point to this one using the string.
3. If the new point does not already have the string
wrapped around it then wrap the string around it and
repeat Rule 2.
4. If the string has already been wrapped around this
point and this is not the A point then this is not a
True Star. Un-wrap the string from the circle, add 1
to the cycle and go back to Rule 1.
5. If this IS the A point but there are still points
on the circle that have not yet been touched then this
is also false because it is not a True 26 Pointed Star.
Again, un-wrap the string from the circle, add 1 to
the cycle and go back to Rule 1.
6. If this IS the A point and all of the points have
been wrapped by the string then we've found a True 26
Pointed Star! Write down the number of this star (was
this the first, second, third, etc. one that was found),
the cycle that was used to produce it and the value
of each letter starting with A (A=1).
7. Add 1 to the cycle and go back to Rule 1
Now we are ready! We will start with a cycle of 1.
Starting at A we count over 1 and wrap the string around
B, then we count over 1 again and wrap the string around
C and so on. Finally we arrive back at A again. Each
of the above rules have been followed and we successfully
have found our first star (albeit that it looks more
like a circle). So here A=1, B=2, C=3..., our cycle
is 1 and this is the first star successfully found (Star
1). Next we use a cycle of 2. Starting again at A we
count over 2 and reach C, then E and then G and so on.
Finally we reach A again but find that not all of the
points have been touched by the string. This fails so
we add 1 to the cycle and go back to Rule 1. Now using
a cycle of 3 we start again... This produces a 26 pointed
star so A=1, D=2, G=3..., our cycle is 3 and this is
the second star (Star 2).
A funny thing happens once we get to cycle 26, we count
over 26 points and end up where we started at A. If
we count over 27 points we have extended ourselves outside
of the scope of 26 points (i.e. 27 repeats cycle 1;
28 repeats a cycle of 2, and so on). We have reached
the number of cycles which can be drawn within one sweep
of the circle (there are only 26 points to the star).
Are we finished? Is there some way to over come this
limitation? YES! We create multiple cycles. Just as
the odometer in a car clicks over to the next digit
after 9 miles (or kilometers depending on where you
are reading this) our cycles can click over to the next
digit after 26 cycles. So when we reach cycle 26 we
click the next digit by one and assign 1 to the first
digit thusly:
25=Cycle 25
1,1=Cycle 26
1,2=Cycle 27
1,3=Cycle 28
-
-
-
1,25=Cycle 51
2,1=Cycle 52
and so on...
This should take just a minute, Right?
After having established the rules needed to perform
the analysis and writing the program to do the work
we start the program running and sit back and just wait
until it finishes giving us all of the results. OOPS!
There are many more possibilities than I first thought,
so many in fact that after running the program (on a
variety of computing platforms) for 5 years we have
only touched the surface.
During that 5 years about 20,000 stars have been found
but we've attempted to draw a 26 pointed star just over
112 billion times! It would not have been possible for
a Magickian to perform an analysis of this magnitude
without computerized automation. This study was only
possible, in fact, within the past 25 years. Consider,
it has been estimated that a total of 12 billion human
beings have walked the earth since our species first
came into being. To do this manually each human has
ever lived would have had to contribute 9 attempts of
drawing the 26 pointed star. Additionally, everybody
would have had to work together so that they didn't
get the stars, and the attempts at drawing the stars,
out of sync.
The very idea of having the whole human race doing
this is of course ridiculous but it does demonstrate
the scale of such a task. It is not possible to count
from 1 to 112 billion in one's lifetime but it is possible
to count to 20,000 in a relatively short period of time
(at least when compared to 112 billion). And when one
thinks about it in these terms it demonstrates how rare
these star shapes are. They almost never occur in nature
but these crystalline forms do exist!
So what's the point?
Each one of these stars produces its own Gematria and
each star occurs in an ordered sequence (for example
the Classical English Gematria is Cypher/Star 6). In
working with these different Gematrias over the years
I (and others) have determined that each one produces
specific results (this is obvious). Several researchers
working with these Cyphers have speculated that each
Cypher (Star/Gematria) produces results specific to
the number of that star. To wit, Cypher 6 seems to produce
results which one might expect the number 6 consciousness
to produce. Cypher 156 produces results which one might
expect from the consciousness of the number 156.
A person who had been working with these Cyphers for
several years once said to me, "It's as though
each Cypher is the language of the angel of the number
of that Cypher."
Additionally, other occurrences have been found which
defy explanation. For example Cypher 777 produces the
following:
Cypher 777
Cycle = 7, 23, 7, 4, 19, 4
| A=1 |
B=11 |
C=15 |
D=26 |
E=3 |
F=14 |
G=18 |
H=2 |
I=6 |
J=16 |
K=19 |
L=4 |
M=7 |
| N=17 |
O=21 |
P=5 |
Q=9 |
R=20 |
S=24 |
T=8 |
U=12 |
V=22 |
W=25 |
X=10 |
Y=13 |
Z=23 |
When the letters are placed in their numerical order
we have:
AHELPIMTQXBUYFCJNGKROVZSWD
AHELP = ALEPH
Pure Occult Research
Over the years that I have worked with this system it
has become more and more apparent to me (and to those
who have studied the Cyphers) that we are working with
totally unexplored territory. Unlike the ancient Gematrias
(Hebrew, Greek, etc., having right brain origins) which
have had the benefit of being thoroughly researched
for generations the Cyphers are completely new. In addition
to the Cyphers having left brain origins there are no
gurus, no experts, no absolute answers. If there really
is something to this (and I believe that there is) then
it is Occult research unique to our age, something which
was totally inaccessible to our predecessors.
In closing, I intended this article to be primarily
informational. To address some of the issues concerning
the Cyphers of Nu, their evolution and application which
have confused many potential investigators in the past.
Anyone who is interested in pursuing this work is invited
to do so. The software tools exist, publications like
this one are beginning to circulate and a network of
dedicated researchers is now in the process of forming.
As a result the most valuable tool of all is making
its entrance on to the scene, that is the open exchange
of ideas within a community. With the opened exchange
of ideas comes concrete discovery and then, perhaps,
we will finally know.
Download LEXICON
for computer assisted gematria.
Related articles:
Cypher
6
What
is QBLH?
EQ6
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